It’s as easy as in my case say, deactivate Rune and Hand for “Easy”, only the Rune for “Normal” and all stays like this on “Hard”. One of the posters mentioned multiple difficulties where the lower one awards the mog, higher will be toy or tabard etc. If it instead was a mount, it’d be worth the effort in both time, repairs, consumes, gear and whatnot. Not difficult but… after that, you want to pump Raest asap, keep small adds at bay, when Karam is back up pump him again because he’ll speed up and catch you, kill hands in 10 secs or instagib… quite a lot to handle for the average player and mechanics often appear to collide, making it much more harder to pull off… That said, in my challenge of choice (shadow), one has to first pump Karam. There’s no way to outgear the challenge like in Legion where you could soak mechs in high end raid gear that you couldn’t in entry level, I was told. If there aren’t too many major reworks, it may be still doable in the future provided you can down it now, this is a good thing. If the rest of the TW content can be completed without them, so should this be. Hmm… we shouldn’t be relying on old consumes and items to be able to stand a chance (heard they are pretty much a must have, or at the very least heavily increase the odds for some specs).